AI Insights · Timothy · April 2023
Top 5 Chibi Games Performance in the US for Q1 2023
In Q1 2023, the top Chibi games showed varied performance in the US, with distinct trends in downloads, revenue, and active users.
During the first quarter of 2023, the top Chibi games in the United States displayed diverse performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the trends among these popular games.
Cut the Rope from ZeptoLab UK Limited saw weekly downloads ranging between 21.8K and 51.5K. The highest downloads were recorded in the last week of December 2022, with a gradual decline followed by a slight recovery towards the end of March 2023. Weekly revenue for the game fluctuated between $1.8K and $3.1K, peaking in the final week of February. Active users showed a downward trend, starting at 113.9K in late December and dropping to around 71.7K by the end of March.
Fluvsies - A Fluff to Luv by TutoTOONS exhibited varied weekly downloads, starting at 47.3K in late December and reaching a low of 20.3K in early March, before rising to 26.9K by the end of the quarter. Revenue for the game saw fluctuations, with a peak of approximately $8.3K in mid-March. Active users generally decreased from 317.8K at the start of the quarter to 241.7K by the end of March.
Pou from Zakeh Limited had weekly downloads that varied between 17.2K and 38.8K, with a notable increase in early March. Weekly revenue showed an upward trend, peaking at around $5.3K in the last week of March. Active users for Pou also increased, starting at 608.6K in late December and reaching 624.5K by mid-March, before slightly declining to 573.2K at the end of the quarter.
Super Toy 3D by SayGames LTD experienced a decline in weekly downloads from 35.3K in early January to 14.7K by the end of March. Active users followed a similar downward trend, starting at 123.7K in late December and ending at 131K by the last week of March. Notably, the game did not generate any revenue during this period.
Finally, Pocket Love! by HyperBeard Inc. had weekly downloads ranging from 18.3K to 27.7K, with a peak in the first week of January. Revenue for the game showed fluctuations, with a high of $11.4K in early February. Active users decreased from 73.2K in late December to around 58.1K by the end of March.
For more detailed insights and data, please visit Sensor Tower.